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Gamification for Better living in the cities by Influencing Tourist behaviour
DEBS: Discovering England’s Burial Spaces
Burial spaces are situated within communities across England. As well as providing a place for commemoration and burial, they also fulfil a range of other personal, environmental and social functions.
Data, Diversity and Inclusion
How data sets taken from an esports match of the game DOTA 2 might be used to highlight issues surrounding widening participation and inequalities within the esports and gaming industries.
Automatic Leveling for Science Games
Every day, millions of citizen volunteers help scientists answer fundamental research questions by playing games: Citizen science games t...
Environmental Policy In Simulation, Open Data, and Engagement Developing games and interactive experiences to engage the public with open data.
Redefining Television through Object-Based Broadcasting
People in the UK spend, on average, nearly 4 hours per day watching television, as factual and fictional stories unfold which help us learn about and assign meaning to the world around us.