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Researchers in the DC Labs are exploring whether interactive film could open up a space of  opportunities for participatory films on...
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Brooke Leave Home is an interactive film designed to engage viewers with open data relating to the support young adults receive when leav...
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Gamification for Better living in the cities by Influencing Tourist behaviour
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Every day, millions of citizen volunteers help scientists answer fundamental research questions by playing games: Citizen science games t...
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Environmental Policy In Simulation, Open Data, and Engagement Developing games and interactive experiences to engage the public with open data.
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Burial spaces are situated within communities across England.  As well as providing a place for commemoration and burial, they also fulfil a range of other personal, environmental and social functions.
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People in the UK spend, on average, nearly 4 hours per day watching television, as factual and fictional stories unfold which help us learn about and assign meaning to the world around us.
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How data sets taken from an esports match of the game DOTA 2 might be used to highlight issues surrounding widening participation and inequalities within the esports and gaming industries.