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This project aims to inspire a paradigm shift in the algorithms used to generate agent behaviour in commercial games, helping to create a new generation of intelligent games.
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Behavioural data from games are highly complex and difficult to visualise and make actionable. We're developing customisable visualisation tools for esports to help make these insights more accessible. 
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People in the UK spend, on average, nearly 4 hours per day watching television, as factual and fictional stories unfold which help us learn about and assign meaning to the world around us.
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Theatre has been a fundamental means of communicating stories to audiences in cultures across the world for millennia and is a major part of the UK’s creative landscape.
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Creativity is widely held to be the vestige of ‘true,’ non-automatable human intelligence.
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The SCORe Project was funded by the Centre for Chronic Diseases and Disorders (C2D2) of the University of York, supported by the Wel...