We're using machine learning and data mining to find patterns in playstyles across many players to help people visualise their stats, learn how to play like a professional and improve their performance.
This project aims to inspire a paradigm shift in the algorithms used to generate agent behaviour in commercial games, helping to create a new generation of intelligent games.
Organic Art VR surrounds the viewer and places them inside strange evolving forms resembling sea anemones, ancient ammonites and multi-horned organisms with which they can interact. The forms the viewer sees are reminiscent of those one might encounter in an alternative alien evolution.
Burial spaces are situated within communities across England. As well as providing a place for commemoration and burial, they also fulfil a range of other personal, environmental and social functions.
An unprecedented amount of data exists about our lives, environments and the people we share them with. By empowering large numbers of people to access and interpret this data, we can transform the way we understand and make decisions about key aspects of our lives and have a greater say in how we are treated by the government and other groups.
People in the UK spend, on average, nearly 4 hours per day watching television, as factual and fictional stories unfold which help us learn about and assign meaning to the world around us.
How data sets taken from an esports match of the game DOTA 2 might be used to highlight issues surrounding widening participation and inequalities within the esports and gaming industries.
The MetaMakers Institute at Falmouth are creating games which allow anyone and everyone to express themselves through creating digital games, regardless of their technical skill level.
Your skill in esports games correlates with your intelligence, which suggests we could use IQ tests to find gifted esports players from a young age, even before they play the games.
Behavioural data from games are highly complex and difficult to visualise and make actionable. We're developing customisable visualisation tools for esports to help make these insights more accessible.
Theatre has been a fundamental means of communicating stories to audiences in cultures across the world for millennia and is a major part of the UK’s creative landscape.
Esports matches are fast and furious and can be difficult to understand. We've developed an app for a smart phone to work as a second screen to use the rich data available in esports matches to help viewers get a better understanding of what's going on.