DC Labs will make a substantial investment in esports research as part of this world-first collaboration in esports between ESL and the University of York.
We're using machine learning and data mining to find patterns in playstyles across many players to help people visualise their stats, learn how to play like a professional and improve their performance.
How data sets taken from an esports match of the game DOTA 2 might be used to highlight issues surrounding widening participation and inequalities within the esports and gaming industries.
We're developing new ways of experiencing esports by introducing technology to create different viewing experiences - with the intention of making these games more accessible to all.
Esports matches are fast and furious and can be difficult to understand. We've developed an app for a smart phone to work as a second screen to use the rich data available in esports matches to help viewers get a better understanding of what's going on.
Your skill in esports games correlates with your intelligence, which suggests we could use IQ tests to find gifted esports players from a young age, even before they play the games.
Behavioural data from games are highly complex and difficult to visualise and make actionable. We're developing customisable visualisation tools for esports to help make these insights more accessible.