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DC Labs will make a substantial investment in esports research as part of this world-first collaboration in esports between ESL and the University of York. 
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Behavioural data from games are highly complex and difficult to visualise and make actionable. We're developing customisable visualisation tools for esports to help make these insights more accessible. 
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Esports matches are fast and furious and can be difficult to understand. We've developed an app for a smart phone to work as a second screen to use the rich data available in esports matches to help viewers get a better understanding of what's going on. 
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We're using machine learning and data mining to find patterns in playstyles across many players to help people visualise their stats, learn how to play like a professional and improve their performance.
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Associate, Electronic Engineering (Audio Lab)
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Co-Investigator, Psychology
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Theatre has been a fundamental means of communicating stories to audiences in cultures across the world for millennia and is a major part of the UK’s creative landscape.
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Co-Investigator, Theatre, Film and TV
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Environmental Policy In Simulation, Open Data, and Engagement Developing games and interactive experiences to engage the public with open data.
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Co-Investigator, Sociology
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Researcher, Computing