Published 7 August 2018

DC Labs and IGGI at FDG'18 in Malmo, Sweden

The International Conference on the Foundations of Digital Games (FDG) is a major international event. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies, critical analysis, innovative designs, theories on play, empirical studies, and data analysis.

FDG'18 will include presentations of peer-reviewed papers (with rebuttal process), invited talks by high-profile industry and academic leaders, panels, workshops, and posters. The conference will also host a game competition, tech demo session, and a doctoral consortium. This year’s FDG conference will nominate two papers with honorable mention and one best paper from each track.

FDG'18 is organized in-cooperation with ACM SIGAI, SIGCHI, and SIGGRAPH.

We are thrilled to announce the contributions made by researchers from DC Labs and PhD students studying on the IGGI programme:


  • Curiosity in Games: An Interdisciplinary Workshop, Sebastian Deterding, Davy Smith, Edward J. Powley, Jessica Hammer, Alexandra To, Christian Guckelsberger

Panel discussion

  • The Coming Sh*t Storm? Game Research and Design Ethics after Facebook, Sebastian Deterding, Ben Medler, Catherine Flick, Anders Drachen, Lies van Roessel, José P. Zagal

Full paper

  • A Model and Design Approach for Games Collecting Human Subject Data, David Gundry, Sebastian Deterding: Intrinsic Elicitation
  • Why Game Designers Should Study Magic, Shringi Kumari, Sebastian Deterding, Gustav Kuhn
  • Curious Users of Casual Creators (Full paper, Workshop "Curiousity in Games"), Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding
  • Studying Believability Assessment in Racing Games, Cristiana Pacheco: Queen Mary University of London; Diego Perez-Liebana: Queen Mary University of London; Laurissa Tokarchuk: Queen Mary University of London

Short paper

  • Deep Unsupervised multi-view detection of video game stream highlights, Charlie Ringer: Goldsmiths College University of London; Mihalis Nicolaou: Goldsmiths College University of London


  • Towards human-like artificial intelligence using StarCraft, Henrik Siljebrat: Goldsmiths, University of London ; Alan Pickering: Goldsmiths, University of London; Caspar Addyman: Goldsmiths, University of London