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DCIC 2022
News
#data
#games
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A trillion hours of play
#engagement
#games
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A new approach to foreign language learning
#design
#interactive media
#storytelling
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DC Labs releases Cutting Room as an open-source project
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A UK-first for virtual production
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A Christmas message from DC Labs
#ai
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DC Labs research published in the International Journal of Child-Computer Interaction
#ai
#esports
#games
#hci
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DC Labs at CoG 2021
#esports
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New production studio offers covid-secure esports
#ai
#data
#esports
#games
#storytelling
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Performance Index: A new way to compare players
#data
#engagement
#esports
#hci
#storytelling
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DC Labs at NATL 2021
#ai
#data
#design
#engagement
#esports
#games
#hci
#storytelling
#visualisation
#vr
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Weavr R&D Update
#design
#games
#hci
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A new technique to quantify video game player engagement
#education
#games
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DC Labs paper receives best article award
#ai
#data
#games
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Unlocking the power of cryptocurrencies to step inside the decentralised casino
#music
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Sampling the Sacred in House Music
#business models
#engagement
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Developing effective research-practitioner partnerships
#ai
#data
#design
#engagement
#esports
#storytelling
#visualisation
#vr
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DC Labs at IMX 2020
#games
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IGGI PhD Researcher features on ITV report about gaming
#engagement
#esports
#games
#storytelling
#visualisation
#vr
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Research Excellence at DC Labs
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DC Labs - The Showreel
#interactive media
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Interactive Media Showcase 2022
#interactive media
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New TFTI television studio
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DC Labs Summer School Celebration
#ai
#data
#engagement
#esports
#storytelling
#visualisation
#vr
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Weavr R&D hits the Dota Pro Circuit
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