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DCIC 2022
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What policy-makers think about AI
#data
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Using state-of-the-art encryption to gain new insights from video game data
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AI Futures Research Report
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#mental health
#music
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Listening in Lockdown
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AI Futures: a quantitative survey of use and experience of AI
#community
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Telling the Bees
#ai
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Weavr
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Training an AI for mapless robot navigation
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Jellyfishin'
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AI Futures
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MutatorVR and Organic Art VR; Evolutionary Virtual Reality Worlds
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Vole's Tale
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Brains, Bricks, Ducks and AI
#design
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Priming in Video Games
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#esports
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Esports Audience Response System (EARS)
#community
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Development of a self-reflective ‘Magic Triangle’ tool
#ai
#design
#games
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Generating Stylised Game Assets using Generative Adversarial Networks
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#data
#hci
#visualisation
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Mapping Mixed-Initiative Creative Interfaces: How Can Humans and AI Collaborate in Creative Practice?
#storytelling
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Responsive Narratives: Analysis of Methods for Interactive Storytelling Design
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#heritage
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DEBS: Discovering England’s Burial Spaces
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reTelling Tang Hall
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Adaptive Audio for Health and wellbeing (AAH)
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Decision Making AI for Games
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Dolittle
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