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DCIC 2022
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Financial Wellbeing
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Personalising Cancer, Fertility & Me
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Architexture 5
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Weavr R&D Wrap-up
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ComBAT
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Improving the development of interactive story-driven games
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Cutting Room
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Enjoyable AI
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Telling the Bees
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Vole's Tale
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Brains, Bricks, Ducks and AI
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Priming in Video Games
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Esports Audience Response System (EARS)
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Generating Stylised Game Assets using Generative Adversarial Networks
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Decision Making AI for Games
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DiNAR; Digital Narratives for Archaeology and Heritage
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SCORe: Using Sonification to COmmunicate public health Risk
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Creative Media for Theatre and Performance
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Democratising game design: 'Fluidic Games'
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Practicing esports with AI
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Human-AI Co-Creativity
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Engagement-Based Game Level Adaption