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#esports
Event

ESL ONE Hamburg 2019

ESL Birmingham Powerd by Intel 2019
#ai#business models#community#data#engagement#esports#games#storytelling#visualisation
News item

DC Labs and IGGI attend ESL ONE Birmingham

Weavr logo
#ai#data#engagement#esports#games#storytelling#visualisation
Project

Weavr

Summer school 2018
#ai#community#data#design#education#engagement#esports#games#hci#storytelling#visualisation#vr
News item

DC Labs Summer School Scholarships 2019

IGGI
#ai#audio#data#esports#games
News item

IGGI wins major UK funding to become world-leading centre for games research

Dr. Florian Block
#ai#business models#data#design#esports#visualisation#vr
News item

DC Labs and University of York announced as major stakeholder in £5.8m R&D project on immersive audience experiences in esports

Gaming Grammar Demo
#ai#audio#data#design#education#engagement#esports#games#heritage#storytelling#visualisation#vr
Event

York Mediale: Play the Future

#community#data#esports
Project

Data, Diversity and Inclusion

#ai#education#esports#games
News item

DC Labs: Future of Gaming Podcast

#ai#data#esports
Project

Win prediction in esports

#ai#data#education#engagement#esports#games#hci#storytelling#visualisation
News item

ESL and University of York Announce World-First Collaboration

#design#esports#games
Project

Practicing esports with AI

#esports#storytelling#visualisation
Project

‘Glance’: Visualizing DotA 2

#data#esports#games
Project

Understanding players through Esports data

#data#esports#visualisation
Project

Esports Analytics: How do we provide analytical support to players and teams?

#data#esports#hci#visualisation#vr
Person

Prof Alex Wade

#ai#esports#games#hci
Person

Prof Anders Drachen

#esports#games#hci#visualisation
Project

Visual Game Analytics

Vicky Hodge
#ai#data#esports#games
Person

Dr Victoria Hodge

#data#design#education#engagement#esports#games#hci#visualisation
Person

Dr Florian Block

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Digital Creativity Labs

Digital Creativity Labs - a world centre of excellence for impact driven research in games, interactive media and the rich space where they converge.

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